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Project zomboid traits tier list
Project zomboid traits tier list




project zomboid traits tier list project zomboid traits tier list

Starting weight is 70 and is only present between weights 65 and 75. These are the best Negative starter traits to choose in Project Zomboid:

  • Wakeful ( -2) -30% less sleep required.
  • Fast Learner (-6): 130% XP for all skills except Strength and Fitness.
  • Lucky (-4): +10% chance of finding rare loot.
  • Dextrous (-2): 50% to inventory transferring time.
  • These are the best Positive starter traits to choose in Project Zomboid: Choosing mostly Negative traits will make Project Zomboid a more challenging experience, similar to the Corruption Cards in Back 4 Blood. While there are plenty of Positive and Negative traits to choose from, those who are just beginning may want to stick with the best Positive and Negative starter traits in Project Zomboid for the time being. Additionally, some Positive and Negative traits cancel one another out in Project Zomboid, which can either provide a somewhat neutral benefit or assist players in the maintenance of their character.

    project zomboid traits tier list

    Some traits cost more points than others to equip on a character in Project Zomboid, which players should be mindful of if they choose the higher point Positive traits. Related: Rainbow Six Extraction: How to Unlock Harder Difficulties This ensures that no player is building themselves to be the ultimate overpowered survivor, and even provides players with the opportunity to design their own challenges. Positive traits, however, tip the scales in Project Zomboid negatively and must be offset by the positive points earned through Negative traits. The hero leaves half of his findings in a camp when passing through a campfire tileĢ% chance to get a whole resource sphere instead of a chunkUnlike other survival horror game mechanics, such as Back 4 Blood card builds, Project Zomboid utilizes a balancing scale that requires players to either have a neutral or a positive point distribution. If you’re reading this, odds are you’re past that. Resource cap in the expedition is increased by 50%Ĭommon ressource are next to useless in the demo. Speed up Perks which depend on the passing of days. Killing multiple enemies with one attack can trigger multiple chests.Ī triggered chest can trigger another chest so this perk obviously mean you get INFINITY CHESTS!!1.įaster days mean more monsters, means more cards, means more monsters… Highly situational but when you need it it’s pretty great.ĥ% chance for a chest to spawn on top of a killed enemy From now on using Oblivion cards heals hero by 10% of his max hp. Regeneration can be good in some scenarios.ĭeals you a full hand of Oblivion cards. If your hp drops below 40% your regeneration is doubled Hot garbage but at least do something useful unlike the supply perks. I am not sure what Golden Cards are as this works on Oblivions.Ġ.5*loop hp for an adjacent roadside tile while passing a tile Get a new set of 3 traits (doesn’t spend points)ġ0% chance to keep the card after placing its tile (doesn’t work for the golden cards) Later on you can get 3 and then 4 potions per loop for a potential of +6 damage per loop.ĭamage is increased by 20% of defence valueġ extra damage per loop assuming a defense of 5 X Loop.

    project zomboid traits tier list

    The added 1.5 damage bonuses last for an entire map. It’s great when it works and it looks great! Is very often wasted killing that half-dead slime and then it’s 2-4 fights until the next “try”.Ī personal favorite: Combine with Temporal Beacons for more triggers of an AoE that can kill Watchers.ģ5% chance to perform a counterattack during evade The rest of the time monsters make short work of the shield but it can still help a little.Įvery morning the hero’s sword is filled with sunlight, causing its next attack to deal *2 damage to all All damage to it is dealt ignoring defence Protection that equals 50% of his max hp. Is not an A because it’s next to useless against Bosses.ĭefense is increased by 1 after every loop.Īfter receiving this effect and after every loop, the hero receives a bar of phantom The hero rushes into battle head-on and his first attack has a 75% chance to stun each enemy for 1 secondsġ second stun means roughly a bit less than one attack with up to 5 enemies that’s up to 5 attacks avoided when the damage intake is at its potential highest, fight after fight. Even a single stun against an average monster can possibly stop about one attacks. Great against a Boss and slow, hard hitting enemies. 20% chance upon hit of stunning target for 1 seconds.






    Project zomboid traits tier list